League of Nations (2011)
ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 14
Spieleranzahl:
3 - 6
ag.gameitem.publisher:
Games on the Brain
Spiel-Designer:
Tim Harrison
Künstler:
Tim Harrison
Mechaniken:
Area Majority / Influence,
Voting
Beschreibung
In League of Nations, players are rival political parties struggling for power in post World War I Europe. By having the most political influence in a country, a player controls its government and may use its economic, diplomatic, and military resources to crush his enemies. But alas, rival factions wait in the shadows, ready to seize power. Push your citizens too far, and you might find yourself in front of a firing squad.
On each turn, a player may either 1) play an event card or 2) activate a country. Each player has a fixed set of event cards, allowing him to manipulate the geo-political landscape throughout the game in a myriad of ways. When a country is activated, the governing party can improve the economy, call for diplomatic sanctions, raise an army, engage in political maneuvering, seek international influence, and more. Rival parties have a chance to oppose every action, so unpopular actions may come with a heavy price.
After each country is activated once, the regions are scored. The game ends when every country has a representative in the League of Nations, a player reaches a certain number of victory points, or a party rules a certain number of countries.
This luckless game was inspired by eggertspiele's "not-quite-politically-correct game of tactics, agitation, and plenty of interaction," Global Powers.
In League of Nations, players are rival political parties struggling for power in post World War I Europe. By having the most political influence in a country, a player controls its government and may use its economic, diplomatic, and military resources to crush his enemies. But alas, rival factions wait in the shadows, ready to seize power. Push your citizens too far, and you might find yourself in front of a firing squad.
On each turn, a player may either 1) play an event card or 2) activate a country. Each player has a fixed set of event cards, allowing him to manipulate the geo-political landscape throughout the game in a myriad of ways. When a country is activated, the governing party can improve the economy, call for diplomatic sanctions, raise an army, engage in political maneuvering, seek international influence, and more. Rival parties have a chance to oppose every action, so unpopular actions may come with a heavy price.
After each country is activated once, the regions are scored. The game ends when every country has a representative in the League of Nations, a player reaches a certain number of victory points, or a party rules a certain number of countries.
This luckless game was inspired by eggertspiele's "not-quite-politically-correct game of tactics, agitation, and plenty of interaction," Global Powers.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-01 02:43:55.277